* add "extends=BLOCKID" field to copy attributes from another block * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * fix bug where ships would mysteriously not attack each other in sandbox * new console commands "health" and "credits" * allow exporting a whole fleet of selected ships using the "export" command * fix crash when prettyingprinting long fragment lists * unlocked blocks are added to the palette in order * update SDL image/ttf and associated dlls * fix a number of subtle threading crashes * fix bug where blocks with ports very close together could corrupt ship state * fix long standing memory corruption issue related to strings * fix bug where saves slots at end would not appear in tournament screen * add option to pause between rounds instead of advancing automatically There are also a number of updates in the base game: * fix crash when using the "reload" command to load mod data *ACTIVATE compatibility with TRACTOR, PHOTOSYNTH, ASSEMBLER * new FIN feature and finForce parameter allows blocks to use more steering behavior type movement. * Reduce the amount of stuff that spawns inside gravity wells somewhat. * Disable stacking of afterburner with regular thrusters * Afterburner now allows the ship to turn more tightly when activated * Push stations out of neutron stars if they get stuck in there ![]() * Optimize R tractor beam code and fix bug where R packets were sometimes not picked up when a bunch of ships are nearby. * Don't pan the camera when using the arrow keys in the ship name widget in the ship editor * Add file browse option to make locating save files easier ![]() * Allow modded map regions to load in a more order-independant way * Fix bug where players can't get credits immediately after regenerating th world * Optimize rendering of the ship editor, upgrade, and fleet screens * Fix a number of missing translation strings and update Chinese translation (thanks tanghao, Song Jiang, Uiharu, and other members of the Chinese community). * Number of optimizations for AI and plant mechanics * Big projectile physics optimization - can now have significantly more projectiles before the game slows down. * Fix particle effect related crash (std::bad_alloc) * Show which block is causing the "locked" status for imported ships. Allows players to change the size of the galaxy, number of agents, and, if the Fields Expansion is installed, the number of gravity wells and slow zons. * Add galaxy configuration screen when creating a new game or regenerating the world.
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